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Fast graphics libs (was Re: Assembler Language)
On Mon, 28 Feb 2000, Stephen J. Turnbull wrote:
> In particular, _games_ are I/O bound (except for say chess and go).
> There, the real skill is in _graphic library selection_; odds are you
> can't write inline code that will be faster than what the pros have
> written (even the stuff that they donate to Linux distros, rather than
> keep for their proprietary game machines ;-). But some libriaries do
> some things better than others.
There are a number of very good libraries. Those interested in both
assembly language and games libs might be interested in taking a look at
FastGL (I think the name has changed now, but I'm sure you'll still be
able to find it). It's a GL-like API built over some asm routines, it's
supposed to be very quick indeed (although obviously can't compete with
hardware accelerators).
Cheers,
Alex.
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